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so:source http://www.zelda.com/universe/game/twilightprincess/inside06.jsp
qkg:contextText For Twilight Princess, I've been placed in charge of the modeling and animation of player-controlled characters . Since these characters are the heroic figures of the game, I want the players to feel like they themselves are really cool while they're playing and feeling that connection. But Twilight Princess will also have something else special—by coincidence, the team has more women creators than usual, which is lending a poetic softness to the experience. (citato in Nintendo Power's Inside Zelda series, vol. 197, parte 6, 2005; citato in A Link Unlike any Other, Zelda.com, 2006) (it)
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