Mention545103
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so:text | Personally, I’ve always been of the sleek and minimalist design school: make sure the core play is consistent and strong, then let that idea play out against different environments and challenges, this tends toward focusing on bio-mechanical twitch responses, audio-visual awe, and leaning more toward general strategy and tactics development over specific puzzle solving. (en) |
so:isPartOf | https://en.wikiquote.org/wiki/John_D._Carmack |
qkg:hasContext | qkg:Context268620 |
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qkg:Quotation516709 | qkg:hasMention |
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