Mention545103

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so:text Personally, I’ve always been of the sleek and minimalist design school: make sure the core play is consistent and strong, then let that idea play out against different environments and challenges, this tends toward focusing on bio-mechanical twitch responses, audio-visual awe, and leaning more toward general strategy and tactics development over specific puzzle solving. (en)
so:isPartOf https://en.wikiquote.org/wiki/John_D._Carmack
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